Welcome to the Coach's Corner.
One of the most common questions table tennis players have is what am I
doing
wrong? We all know David can't be coaching 100 plus different members as
much as he would like too. So this area will be a polite spot for David
to offer a few tips on what he sees happening at the club on a wide
member view.
By David Kent
Coach's Corner, April
Continuing our discussion (my talk) about the loop and
loop-drive, we need some practical guidelines. It is
very important to realize that the loop is just another
tool in our arsenal. Sometimes the loop will win points
outright, especially against unprepared opponents, but
we cannot count on that. A good rule-of-thumb, as
always, is to expect your opponent to return your shot
-- always. This way you will be preparing for your next
shot (strategically and/or tactically), and will never
be surprised to see the ball returning.
Since the loop requires a great deal of effort, you will
have to commit yourself to a high level of athleticism.
Most of the energy of the shot is going into generating
spin rather than speed, so to get any power/speed you
need to work harder with this style, getting into
position and generating very high racquet-speed. If you
watch a good looper you will see that the energy comes
from the feet, ankles, knees, back/upper-body,
shoulders, elbow, and wrist -- quite a workout. All of
the motions are additive (discounting Einstein's special
relativity calculations), so if you are neglecting some
of these parts the sum total ends up smaller/weaker than
you need for this stroke. Also important to, usually, be
transferring your weight forward during the stroke to
help generate more ball speed. This also helps us to not
completely miss the ball with this stroke, which is
mostly across the flight of the ball, since this makes a
little more of our stroke go forward along the flight of
the ball. So, racquet speed is the name of the game.
Older style loops relied on a pretty long backswing,
starting with the racquet head down somewhere near the
ankle, but the more modern loop has a much shorter
backswing since the game is now even faster and
defenders can usually handle this stroke, so we need to
be able to quickly get back to our "ready position" for
the next shot.
Defending the loop from close to the table pretty much
depends on the block shot with a closed (tilted forward)
racquet and with little added power, since the looper
supplies the defender with all the power s/he need. Back
from the table many different defenses are possible, but
from close to the table it is very difficult to get
consistency with any other shot than the block. Since
this return is so quick, the looper has only a little
time to prepare for his next loop.
The forehand loop requires effort from lots of parts of
the body, but the elbow motion is crucial. You start
with a relatively straight elbow, and finish with a
relatively bent elbow. This generates maximally
efficient and consistent topspin with all the forehand
shots, including the loop.
So... to learn this shot requires lots of practice and
feedback to correct parts of the stroke. Without a
coach, or other reliable source of feedback, you need to
judge your own stroke. Did it generate a lot of
topspin?... watch the flight of the ball and its bounce
or continued forward motion, even if it goes into the
net or onto the floor and see if it is still spinning.
Did most of your motion go into generating spin instead
of speed?... listen to the sound of ball contact
with the rubber, with a loud "thock" sound implying a
too solid hit, and a "whoosh" sound indicating only a
grazing hit (what we want). With a good loop, as long as
the ball goes over the net it will tend to dive down
onto the opponent's side of the table, and then kick
deep.
When learning this shot, it helps to try to hit the loop
as often as possible to learn the feel of it, but during
a game or match this may not be the best shot selection
for every situation. A high return may be better handled
with a "kill" shot or top-spin drive, or perhaps a
placement shot, or even a drop shot, instead of a loop.
So the standard joke about a "looper" not having to be
too smart, just "see ball, hit loop", refers to the fact
that a loop will overpower whatever spin your opponent
puts on the ball so you don't have to read the
opponent's spin too carefully. You do have to
differentiate between a loop against top-spin and a loop
against chop (back-spin), since you need to generate
more lift against the chop, while the top-spin from your
opponent gives you the lift for free.
The backhand loop seems to be harder to learn and does
require a lot of wrist motion from the shake-hands grip
player, but the ideas are all the same.
Try it out, get feedback, and have fun.
David Kent
Club Coach
Coach's Corner March
The modern sponge-oriented game of table tennis is mostly
oriented around the "loop". "What is it? How do I do it? How
do I defend against it? How do I set up for it?" These
questions are all at the center of the modern game.
What is a loop? ... basically a shot that emphasizes very
heavy top-spin over almost everything else, including speed
or power. The original loop shot was developed as an
antidote to the successes of the defensive players, and
depends on relatively modern sponge-backed inverted-pips
rubbers. Since spin is foremost, we need a large surface
area contact between the ball and the racquet surface so
that the ball can be grabbed by the rubber -- pretty much
impossible with a hard-bat racquet. With sponge, the ball
can sink into the racquet face, cupped by the rubber
surface. Modern rubbers are also pretty grabby or even
sticky. Then, the swing has to be across the path of the
ball to generate the spin. Historically, the loop was what
we now call a slow-loop, very spiny and relatively slow
speed, arcing pretty high over the net like a rainbow's arc
or "loop". With the heavy top-spin, the ball dives down into
the table and kicks very low and deep/fast off the bounce,
still with LOTS of spin. This presented new problems for the
defenders, and now the attacking style is dominant in modern
table tennis.
The slow loop used to be the only loop weapon, and it is
still important against a chop style of defense. The slow
loop has little forward momentum, but LOTS of spin. Against
a chop/backspin defensive shot, the "looper" has to generate
some lift on the ball in order to overcome the backspin and
clear the net, so the swing is pretty vertical in reference
to the floor or table surface, which results in dragging the
ball upward. The next very important point is that the
racquet face has to be VERY "closed" (tilted top forward)
compared to the path of the approaching ball. This results
in barely brushing the front of the incoming ball,
generating spin without much forward speed.
But there are other, newer, loop strokes. The loop-drive is
the modern choice against an incoming top-spin shot. Since
your opponent is giving you the "lift" with his top-spin,
your stroke can be much more forward and powerful. This is
really a cross between an old loop and a topspin drive.
Since there are very few chop-style defenders at the
international level, the loop-drive has become the
predominant type of loop. The next type of loop is the
sidespin loop. This, obviously, replaces some of the topspin
with varying amounts of side spin.
All of the loops have you swinging across the flight of the
ball with a very closed racquet face. This means that, if
you are doing it right, you will sometimes completely miss
the ball with your stroke, or even hit the ball with the
leading edge of the paddle. While you are learning, if you
don't make both of these mistakes frequently, you aren't
doing it right. The most common error is to not have the
racquet face closed (top tipped forward) enough. This error
means you "hit" the ball instead of just brushing it or
grazing it with your paddle. This may be better noticed by
listening to the sound of the hit. If loud, you have hit it
firmly (not a loop). If soft, you just grazed the ball
(great). Most otherwise pretty strong attacking
players have a hard time learning this shot because their
body won't let them come so close to totally missing the
ball -- it feels wrong. But it does work, although it
initially feels impossible. The modern rubbers are what make
it even possible. And a very fast racquet speed is
indispensable, since most of the swing energy is used to
generate spin, not speed.
It seems easier to learn your first loop against a topspin
or flat hit shot, but if you learn the feel of the shot
against chop (a slow loop), you will really better
understand the feel of a real loop.
There is a lot more to the loop, but you do have to learn by
doing. More next month....
David Kent
Club Coach
Coach's Corner, February
The most recent questions
have been about equipment, especially paddles. So we'll cover
some basic information.
First, lets talk about
balls. Balls come in 1-star (*), 2-star (**), 3-star (***), and
3-star-Premium (Nittaku). All of these typically meet the ITTF
Standards, but the higher number of stars indicates better
quality control, so the company charges more for them. In other
words, some 1-star balls are as good as the 3-star balls, but
only some. And the 3-star Premium balls have the best quality
control - the stronger players seem to prefer these. Pretty good
players won't notice much difference from the 3-star balls, as
they all meet the basic requirement of bounce height and weight
range, while perhaps differing in perfection of roundness, or
durability.
Next, lets cover paddles,
and then rubber. A common misconception is that a thicker paddle
is better -- not necessarily true. Thickness will naturally have
an effect on weight and stiffness, but the materials used
(woods, etc.) and manufacturing process are much more important.
The important characteristics are weight, liveliness, stiffness,
size of "sweet-spot", and size and shape of the face. Weight is
an individual factor in that you'll find a weight or weight
range that feels good for your physique and playing style. A
heavier paddle is like a heavier baseball-bat, in American
baseball. A paddle's liveliness is indicated by "Offensive"
(fast, or "Off+", "Off", and "Off-", meaning more to less fast),
"All-Around" (medium fast, or "AR+", "AR", and "AR-", meaning
faster to slower), and "Defensive" (slow, or "Def+", "Def", and
"Def-", meaning slow to slower). The faster, livelier, paddles
enable speedier shots, but also less control. Many international
level players use medium fast paddles, because consistency is
more important to them than raw power. Stiffness has an
effect on how long the ball stays in contact with the rubber,
and thereby the "feel" of the shot. Stiffness also has an effect
on the size of the "sweet-spot", that area of the face that is
the liveliest. A "sweet-spot" extending nearly to the edge of
the paddle will give you more consistency. A larger hitting
surface (size and/or geometry of the face) will mean fewer
miss-hits, but slower racquet speed (due to increased wind
resistance), so most attacking players are happy with normal
sized racquet faces, while defensive players may tend toward the
larger faces of the defensive-speed racquets.
Finally, let's look at the
rubbers. Thickness (of the sponge layer) is given in
millimeters. The over-all thickness of the rubber cannot exceed
4 mm, including the sponge and the pimpled-rubber covering
(which can be smooth side out, or pimpled side out). Thickness
and firmness of the sponge layer determines the surface area
contact with the ball during your hit. The more the ball sinks
in, the greater the area of contact, therefore more grip or
friction on the ball, enabling more spin on the ball. Obviously,
no sponge (or hard-bat) will give minimal grip, while thicker
sponge will give more grip. Smooth surface enables the most
grip, while pimples-out gives less. Also, the type of rubber
surface (degree of "stickiness") will affect the friction
between the ball and the racquet. So rubbers are described by
their "speed" (or bounce), and "spin". The modern rubber/sponge
combinations can give these qualities independently. More speed
coupled with more spin generally gives you less control. So,
again, most international-level players highly value control and
consistency, so, many avoid the fastest/spiniest rubbers.
Many developing players
think fast and spiny means better. A faster and spinier rubber
will tend to make your good shots better, but will definitely
make your bad shots worse. Most developing players lose many
more points by bad shots (bad form, or bad shot-selection) than
by lack of power or spin. Faster improvement will happen with
improved strokes, not with "monster" racquets.
However, inferior racquets
can hold you back due to inability to generate either spin or
power. Many very cheap recreational paddles are quickly outgrown
as your skills develop, but the other extreme can hold you back
as well. I generally suggest trying out new rubber/sponge/paddle
combinations before purchasing, if you can. I generally have a
wide range of loaner paddles available for use at the club for
you to try out. A "coach", after observing your game, can
recommend specific paddle/rubber combinations for you dependent
on your playing level. Without a personal coach, I would tend to
recommend an all-round plus, or offensive minus, paddle coupled
with medium fast (around 90 out of a hundred) and medium spiny
(around 90 out of a hundred) rubber, with from 1.5mm to 2.0mm
sponge, as a good starting point. More specific recommendations
would depend on your style and skill level.
David Kent -- Club Coach
"How to serve?"
and "how to return serves?" are very common questions,
or at least problems.
Writing out the
complete rules for a legal serve is not as useful as
showing you how to do it. The ideas involved in useful
serves include both tactics and strategy. You have to
ask yourself what is the goal of this serve (during a
particular match).
If you are a very
strong player playing against another very strong
player, your goal is to not give your opponent a serve
that is easily attacked... so a very short and low
serve (that will bounce twice on the opponent's end)
with backspin or no-spin usually is hard to attack,
since the table itself is in the way of an aggressive
swing. The idea is to get the point flowing in a way
that fits your style of play. You should plan ahead. The
mental question is "what do I expect to get back from my
chosen serve?" If you are an intermediate player that
likes to hit drives and counter-drives, then it is
useful to serve deep and fast, expecting a deep and fast
return which is ideal for counter-hitting.
If you are a
little bit better than a beginner, then you have to
focus on not hitting terrible serves. The common
beginners' problem is making the ball bounce too high on
the serve (and throughout the point as well). If you hit
the serve when the ball is still high above the table,
you have to hit down to make a legal serve, and then the
ball will bounce high over the net, leaving your
opponent with an easy set-up (although s/he may mess it
up anyway). The fix for this is when you throw the ball
up for the serve you have to wait for the ball to drop
to only an inch or two higher than the table surface
before you hit it.
And "how to return
serves?", involves the same ideas. You want the point to
develop in a way that fits your style or strengths. If
you are bad at handling short push shots, then don't
"push" (short underspin or back-spin) yourself, because
your opponent will frequently return a push with a push,
and so on. Try to take advantage of your opponent's
weaknesses, and try to utilize your strengths. If your
opponent uses tricky spins, it is most effective to
angle the face of your paddle to counteract that spin.
This means tipping the paddle forward against top-spin,
and tipping the paddle back against back-spin. Handling
side-spin seems harder to do, but it is no more
difficult than handling back-spin. Again tip the face of
the paddle to one side or the other depending on which
kind of side-spin you are responding to. A simple idea
is to aim sideways in the direction that the server's
paddle started from. Try it. If this still doesn't make
sense to you, ask me to help with some practice.
Remember, don't try to handle side-spin by swinging the
paddle sideways (although this will work if you are able
to judge it perfectly). Instead learn to handle your
opponent's spins by angling the paddle in the
appropriate direction. This will greatly improve your
consistency.
Watch and learn
from lots of different players' serves. This is one
facet of the game where you can profitably get quite
creative. And it is always useful to have and use a
number of different serves to keep your opponent
guessing.
David Kent, club coach
